
Movie
Parallel I–IV
Cinema’s onscreen worlds have always borne an indexical bond to the real. What happens when computer-generated video game images usurp film as the predominant medium of visual world-making? How does one’s relation to onscreen heroes shift when we no longer identify with real bodies? Harun Farocki’s four-part Parallel I–IV (2012–14) takes up these questions, tracing how, in just over 30 years, video games have developed from two-dimensional schematics to photorealistic environments.
Where to watch
Streaming availability via JustWatch.
Watched by
People you follow who marked this watched.
Sign in to see which friends watched this.
Private notes
Sign in to keep personal notes on this title.
You might also like











